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executable file
·137 lines (123 loc) · 4.21 KB
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//*************************************************************************
// 创建日期: 2015-7-8
// 文件名称: TimerSample.cs
// 创 建 人: Rect
// 版权所有: MIT
// 说 明:
//*************************************************************************
//-------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using CoreLib.Timer;
public class TimerSample : MonoBehaviour
{
public UILabel m_DesLabel;
private CTimerSystem m_TimerSystem = null;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
if (null != m_TimerSystem)
{
m_TimerSystem.UpdateTimer();
}
}
void OnDestroy()
{
if (null != m_TimerSystem)
{
m_TimerSystem.Destroy();
}
}
//-------------------------------------------------------------------------
void LaunchProjectile()
{
if (null != m_DesLabel)
{
m_DesLabel.text += "\n执行:LaunchProjectile - " + Time.time;
Debug.Log("LaunchProjectile - " + Time.time);
}
}
//-------------------------------------------------------------------------
public void OnTimer1()
{
CancelInvoke();
if (null != m_DesLabel && !IsInvoking("LaunchProjectile"))
{
m_DesLabel.text = "2秒后执行,开始:OnTimer1 - " + Time.time;
Debug.Log("OnTimer1 - " + Time.time);
Invoke("LaunchProjectile", 2);
}
}
//-------------------------------------------------------------------------
public void OnTimer2()
{
CancelInvoke();
if (null != m_DesLabel && !IsInvoking("LaunchProjectile"))
{
m_DesLabel.text = "1秒后每隔一秒执行一次,开始:OnTimer2 - " + Time.time;
Debug.Log("OnTimer2 - " + Time.time);
InvokeRepeating("LaunchProjectile", 1, 1F);
}
}
//-------------------------------------------------------------------------
IEnumerator __TimerHandle()
{
yield return new WaitForSeconds(1);
m_DesLabel.text += "\n执行:__TimerHandle - " + Time.time;
}
//-------------------------------------------------------------------------
public void OnTimer3()
{
CancelInvoke();
StopAllCoroutines();
if (null != m_DesLabel)
{
m_DesLabel.text = "开始:OnTimer3 - " + Time.time;
Debug.Log("OnTimer3 - " + Time.time);
StartCoroutine("__TimerHandle");
}
}
//-------------------------------------------------------------------------
public void OnCreateTimer4()
{
CancelInvoke();
if (null != m_DesLabel)
{
m_DesLabel.text = "开始:OnCreateTimer4 - " + Time.time * 1000;
Debug.Log("OnCreateTimer4 - " + Time.time * 1000);
}
if (null == m_TimerSystem)
{
m_TimerSystem = new CTimerSystem();
m_TimerSystem.Create();
}
m_TimerSystem.CreateTimer(1, 1000, OnTimeTest1);
m_TimerSystem.CreateTimer(2, 1200, OnTimeTest1);
m_TimerSystem.CreateTimer(1, 1000, OnTimeTest2);
}
//-------------------------------------------------------------------------
public void OnDistoryTimer()
{
if (null != m_TimerSystem)
{
m_TimerSystem.DestroyTimer(1, OnTimeTest1);
m_TimerSystem.DestroyTimer(2, OnTimeTest1);
m_TimerSystem.DestroyTimer(1, OnTimeTest2);
}
}
//-------------------------------------------------------------------------
public void OnTimeTest1(uint nTimeID)
{
Debug.Log("OnTimeTest1 - " + Time.time * 1000);
m_DesLabel.text += "\n执行:OnTimeTest1 - " + Time.time * 1000 + " TimeID = " + nTimeID;
}
public void OnTimeTest2(uint nTimeID)
{
Debug.Log("OnTimeTest2 - " + Time.time * 1000);
m_DesLabel.text += "\n执行:OnTimeTest2 - " + Time.time * 1000 + " TimeID = " + nTimeID;
}
}